The alcohol and other drugs virtual reality resource educates Year 9 students on the effects of alcohol and other drug (AOD) use on the brain using immersive, novel technology.
The lessons have been designed to:
The lessons have applications across various learning areas, including health and science.
Two lessons have been developed:
This lesson covers:
This lesson covers:
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Caption: Screenshots from the virtual reality lessons
Lesson activities are designed for a 60-minute session, including a 15-minute virtual reality experience.
Activities can be adjusted to suit your school needs.
The resource will be available for schools to borrow during 2025. When you borrow the resource, you will receive:
Twenty public and non-government schools in regional and metropolitan WA participated in the AOD Virtual Reality project from September to December 2023.
346 student survey responses were received across 20 schools. Results showed a high level of engagement with the delivery method.
Caption: Results from the AOD Virtual Reality project student survey
Interviews were conducted with 20 teachers from 17 schools, from the Perth metropolitan and 3 regional areas.
Caption: Results from the AOD Virtual Reality project teacher survey
This resource is best used to complement existing AOD education.
Schools that incorporate the resource into their programs will be supported to inform parents and the school community, and to encourage conversations about alcohol and other drugs to extend learning beyond the classroom.
We can provide guidance on this as part of the resource package.
The teacher resource pack includes the classroom lesson overview and plans, as well as student activities and handouts.
This document informs parents and carers about the Alcohol and Other Drugs Virtual Reality Resource being delivered in class and its purpose. It also encourages discussion at home about alcohol and other drugs and their effects on the developing brain.
This document supports teachers to deliver effective, evidence-based alcohol and other drug education by outlining best-practice approaches, key considerations, and available supports. It guides schools in developing a whole-school alcohol and other drug education plan and making informed decisions about teaching strategies and the use of external presenters.
The purpose of providing the VR lesson script is to ensure accurate, consistent and age-appropriate delivery of content, while giving teachers clear insight into the material students will experience prior to delivery. It also supports transparency, review and approval in line with curriculum and evidence-based practice.
The purpose of providing the VR lesson script is to ensure accurate, consistent and age-appropriate delivery of content, while giving teachers clear insight into the material students will experience prior to delivery. It also supports transparency, review and approval in line with curriculum and evidence-based practice.
The PowerPoint is designed to prepare students to use the VR equipment safely and confidently by clearly explaining expectations, procedures, and safety requirements. It supports smooth lesson delivery and maximises student engagement and learning.
The troubleshooting guide is to support teachers in quickly identifying and resolving common VR headset issues during lessons. This helps minimise disruptions, ensures student safety, and supports smooth, effective delivery of the VR learning experience.